using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalUnitComponent; namespace Content.Client.GameObjects.Components.Disposal { /// /// Initializes a and updates it when new server messages are received. /// [UsedImplicitly] public class DisposalUnitBoundUserInterface : BoundUserInterface { private DisposalUnitWindow? _window; public DisposalUnitBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { } private void ButtonPressed(UiButton button) { SendMessage(new UiButtonPressedMessage(button)); } protected override void Open() { base.Open(); _window = new DisposalUnitWindow(); _window.OpenCentered(); _window.OnClose += Close; _window.Eject.OnPressed += _ => ButtonPressed(UiButton.Eject); _window.Engage.OnPressed += _ => ButtonPressed(UiButton.Engage); _window.Power.OnPressed += _ => ButtonPressed(UiButton.Power); } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (state is not DisposalUnitBoundUserInterfaceState cast) { return; } _window?.UpdateState(cast); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing) { _window?.Dispose(); } } } }