using Content.Shared.GameObjects.Components.MachineLinking; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.GameObjects.Components.Conveyor { [UsedImplicitly] public class TwoWayLeverVisualizer : AppearanceVisualizer { [DataField("state_forward")] private string? _stateForward; [DataField("state_off")] private string? _stateOff; [DataField("state_reversed")] private string? _stateReversed; private void ChangeState(AppearanceComponent appearance) { if (!appearance.Owner.TryGetComponent(out ISpriteComponent? sprite)) { return; } appearance.TryGetData(TwoWayLeverVisuals.State, out TwoWayLeverSignal state); var texture = state switch { TwoWayLeverSignal.Middle => _stateOff, TwoWayLeverSignal.Right => _stateForward, TwoWayLeverSignal.Left => _stateReversed, _ => _stateOff }; sprite.LayerSetState(0, texture); } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); var appearance = entity.EnsureComponent(); ChangeState(appearance); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); ChangeState(component); } } }