using Content.Shared.CCVar;
using Robust.Client.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.Reflection;
namespace Content.Client.Options;
///
/// Implements .
///
public sealed class OptionsVisualizerSystem : EntitySystem
{
private static readonly (OptionVisualizerOptions, CVarDef)[] OptionVars =
{
(OptionVisualizerOptions.Test, CCVars.DebugOptionVisualizerTest),
(OptionVisualizerOptions.ReducedMotion, CCVars.ReducedMotion),
};
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IReflectionManager _reflection = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
private OptionVisualizerOptions _currentOptions;
public override void Initialize()
{
base.Initialize();
foreach (var (_, cvar) in OptionVars)
{
Subs.CVar(_cfg, cvar, _ => CVarChanged());
}
UpdateActiveOptions();
SubscribeLocalEvent(OnComponentStartup);
}
private void CVarChanged()
{
UpdateActiveOptions();
UpdateAllComponents();
}
private void UpdateActiveOptions()
{
_currentOptions = OptionVisualizerOptions.Default;
foreach (var (value, cVar) in OptionVars)
{
if (_cfg.GetCVar(cVar))
_currentOptions |= value;
}
}
private void UpdateAllComponents()
{
var query = EntityQueryEnumerator();
while (query.MoveNext(out var uid, out var component, out var sprite))
{
UpdateComponent(uid, component, sprite);
}
}
private void OnComponentStartup(EntityUid uid, OptionsVisualizerComponent component, ComponentStartup args)
{
if (!TryComp(uid, out SpriteComponent? sprite))
return;
UpdateComponent(uid, component, sprite);
}
private void UpdateComponent(EntityUid uid, OptionsVisualizerComponent component, SpriteComponent sprite)
{
foreach (var (layerKeyRaw, layerData) in component.Visuals)
{
OptionsVisualizerComponent.LayerDatum? matchedDatum = null;
foreach (var datum in layerData)
{
if ((datum.Options & _currentOptions) != datum.Options)
continue;
matchedDatum = datum;
}
if (matchedDatum == null)
continue;
var layerIndex = _reflection.TryParseEnumReference(layerKeyRaw, out var @enum)
? _sprite.LayerMapReserve((uid, sprite), @enum)
: _sprite.LayerMapReserve((uid, sprite), layerKeyRaw);
_sprite.LayerSetData((uid, sprite), layerIndex, matchedDatum.Data);
}
}
}