using Content.Shared.Tabletop.Components; using Robust.Shared.GameObjects; using Robust.Shared.Network; using Robust.Shared.Players; using Robust.Shared.ViewVariables; using static Content.Shared.Tabletop.SharedTabletopSystem; namespace Content.Server.Tabletop.Components { [RegisterComponent] [ComponentReference(typeof(SharedTabletopDraggableComponent))] public sealed class TabletopDraggableComponent : SharedTabletopDraggableComponent { private NetUserId? _draggingPlayer; // The player dragging the piece [ViewVariables] public NetUserId? DraggingPlayer { get => _draggingPlayer; set { _draggingPlayer = value; Dirty(); } } } }