using Content.Shared.EntityTable;
using Robust.Shared.Prototypes;
namespace Content.Shared.ComponentTable;
///
/// Applies an entity prototype to an entity on map init. Taken from entities inside an EntityTableSelector.
///
public sealed class SharedComponentTableSystem : EntitySystem
{
[Dependency] private readonly EntityTableSystem _entTable = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnTableInit);
}
private void OnTableInit(Entity ent, ref MapInitEvent args)
{
var spawns = _entTable.GetSpawns(ent.Comp.Table);
foreach (var entity in spawns)
{
if (_proto.Resolve(entity, out var entProto))
{
EntityManager.AddComponents(ent, entProto.Components);
}
}
}
}