using Robust.Shared.Serialization; namespace Content.Shared.Teleportation; [Serializable, NetSerializable] public enum TeleportLocationUiKey : byte { Key } /// /// Sends message to request that the clicker teleports to the requested location /// [Serializable, NetSerializable] public sealed class TeleportLocationDestinationMessage(NetEntity netEnt, string pointName) : BoundUserInterfaceMessage { public NetEntity NetEnt = netEnt; public string PointName = pointName; }