using Content.Shared.Random; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Shared.EntityEffects.Effects; /// /// changes the chemicals available in a plant's produce /// public sealed partial class PlantMutateChemicals : EventEntityEffect { protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) { return "TODO"; } }