using Content.Shared.Random;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.EntityEffects.Effects;
///
/// changes the chemicals available in a plant's produce
///
public sealed partial class PlantMutateChemicals : EventEntityEffect
{
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
return "TODO";
}
}