using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.PlantMetabolism;
///
/// Handles restoral of seeds on a plant.
///
public sealed partial class PlantRestoreSeeds : EventEntityEffect
{
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Loc.GetString("reagent-effect-guidebook-plant-seeds-add", ("chance", Probability));
}