using Robust.Shared.Prototypes; namespace Content.Shared.EntityEffects.Effects.PlantMetabolism; /// /// Handles restoral of seeds on a plant. /// public sealed partial class PlantRestoreSeeds : EventEntityEffect { protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("reagent-effect-guidebook-plant-seeds-add", ("chance", Probability)); }