using Content.Shared.EntityEffects; using Robust.Shared.Prototypes; using Robust.Shared.Random; using System.Diagnostics.CodeAnalysis; namespace Content.Shared.EntityEffects.Effects.PlantMetabolism; [ImplicitDataDefinitionForInheritors] public abstract partial class PlantAdjustAttribute : EventEntityEffect where T : PlantAdjustAttribute { [DataField] public float Amount { get; protected set; } = 1; /// /// Localisation key for the name of the adjusted attribute. Used for guidebook descriptions. /// [DataField] public abstract string GuidebookAttributeName { get; set; } /// /// Whether the attribute in question is a good thing. Used for guidebook descriptions to determine the color of the number. /// [DataField] public virtual bool GuidebookIsAttributePositive { get; protected set; } = true; protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) { string color; if (GuidebookIsAttributePositive ^ Amount < 0.0) { color = "green"; } else { color = "red"; } return Loc.GetString("reagent-effect-guidebook-plant-attribute", ("attribute", Loc.GetString(GuidebookAttributeName)), ("amount", Amount.ToString("0.00")), ("colorName", color), ("chance", Probability)); } }