using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
///
/// Forces you to vomit.
///
public sealed partial class ChemVomit : EventEntityEffect
{
/// How many units of thirst to add each time we vomit
[DataField]
public float ThirstAmount = -8f;
/// How many units of hunger to add each time we vomit
[DataField]
public float HungerAmount = -8f;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-chem-vomit", ("chance", Probability));
}