using Robust.Shared.Prototypes; namespace Content.Shared.EntityEffects.Effects; /// /// Forces you to vomit. /// public sealed partial class ChemVomit : EventEntityEffect { /// How many units of thirst to add each time we vomit [DataField] public float ThirstAmount = -8f; /// How many units of hunger to add each time we vomit [DataField] public float HungerAmount = -8f; protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("reagent-effect-guidebook-chem-vomit", ("chance", Probability)); }