using Robust.Shared.GameStates; namespace Content.Shared.ContainerHeld; [RegisterComponent, NetworkedComponent] public sealed partial class ContainerHeldComponent: Component { /// /// The amount of weight needed to be in the container /// in order for it to toggle it's appearance /// to ToggleableVisuals.Enabled = true, and /// SetHeldPrefix() to "full" instead of "empty". /// [DataField("threshold")] public int Threshold { get; private set; } = 1; }