using System;
using Content.Shared.ActionBlocker;
using Content.Shared.Ghost;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction.Helpers;
using Content.Shared.MobState.Components;
using Content.Shared.Stunnable;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Tabletop
{
public abstract class SharedTabletopSystem : EntitySystem
{
[Dependency] protected readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Serializable, NetSerializable]
public sealed class TabletopDraggableComponentState : ComponentState
{
public NetUserId? DraggingPlayer;
public TabletopDraggableComponentState(NetUserId? draggingPlayer)
{
DraggingPlayer = draggingPlayer;
}
}
#region Utility
///
/// Whether the table exists, and the player can interact with it.
///
/// The player entity to check.
/// The table entity to check.
protected bool CanSeeTable(IEntity playerEntity, IEntity? table)
{
if (table?.Transform.Parent?.Owner is not { } parent)
{
return false;
}
if (!parent.HasComponent() && !parent.HasComponent())
{
return false;
}
return _actionBlockerSystem.CanInteract(playerEntity.Uid);
}
protected static bool StunnedOrNoHands(IEntity playerEntity)
{
var stunned = playerEntity.TryGetComponent(out var stun) &&
stun.Stunned;
var hasHand = playerEntity.TryGetComponent(out var handsComponent) &&
handsComponent.Hands.Count > 0;
return stunned || !hasHand;
}
#endregion
}
}