using Content.Shared.Hands;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Maps;
using Content.Shared.Popups;
using Content.Shared.Sound.Components;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Random;
namespace Content.Shared.Sound
{
///
/// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent
///
[UsedImplicitly]
public abstract class SharedEmitSoundSystem : EntitySystem
{
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
[Dependency] protected readonly IRobustRandom Random = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(HandleEmitSpawnOnInit);
SubscribeLocalEvent(HandleEmitSoundOnLand);
SubscribeLocalEvent(HandleEmitSoundOnUseInHand);
SubscribeLocalEvent(HandleEmitSoundOnThrown);
SubscribeLocalEvent(HandleEmitSoundOnActivateInWorld);
SubscribeLocalEvent(HandleEmitSoundOnPickup);
SubscribeLocalEvent(HandleEmitSoundOnDrop);
}
private void HandleEmitSpawnOnInit(EntityUid uid, EmitSoundOnSpawnComponent component, ComponentInit args)
{
TryEmitSound(component, predict: false);
}
private void HandleEmitSoundOnLand(EntityUid uid, BaseEmitSoundComponent component, LandEvent args)
{
if (!TryComp(uid, out var xform) ||
!_mapManager.TryGetGrid(xform.GridUid, out var grid))
return;
var tile = grid.GetTileRef(xform.Coordinates);
// Handle maps being grids (we'll still emit the sound).
if (xform.GridUid != xform.MapUid && tile.IsSpace(_tileDefMan))
return;
// hand throwing not predicted sadly
TryEmitSound(component, args.User, false);
}
private void HandleEmitSoundOnUseInHand(EntityUid eUI, EmitSoundOnUseComponent component, UseInHandEvent args)
{
// Intentionally not checking whether the interaction has already been handled.
TryEmitSound(component, args.User);
if (component.Handle)
args.Handled = true;
}
private void HandleEmitSoundOnThrown(EntityUid eUI, BaseEmitSoundComponent component, ThrownEvent args)
{
TryEmitSound(component, args.User, false);
}
private void HandleEmitSoundOnActivateInWorld(EntityUid eUI, EmitSoundOnActivateComponent component, ActivateInWorldEvent args)
{
// Intentionally not checking whether the interaction has already been handled.
TryEmitSound(component, args.User);
if (component.Handle)
args.Handled = true;
}
private void HandleEmitSoundOnPickup(EntityUid uid, EmitSoundOnPickupComponent component, GotEquippedHandEvent args)
{
TryEmitSound(component, args.User);
}
private void HandleEmitSoundOnDrop(EntityUid uid, EmitSoundOnDropComponent component, DroppedEvent args)
{
TryEmitSound(component, args.User);
}
protected void TryEmitSound(BaseEmitSoundComponent component, EntityUid? user=null, bool predict=true)
{
if (component.Sound == null)
return;
if (predict)
{
_audioSystem.PlayPredicted(component.Sound, component.Owner, user, component.Sound.Params.AddVolume(-2f));
}
else if (_netMan.IsServer)
{
// don't predict sounds that client couldn't have played already
_audioSystem.PlayPvs(component.Sound, component.Owner, component.Sound.Params.AddVolume(-2f));
}
}
}
}