using System; using Content.Shared.GameObjects.Components.Body.Scanner; using JetBrains.Annotations; using Robust.Client.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.ViewVariables; namespace Content.Client.GameObjects.Components.Body.Scanner { [UsedImplicitly] public class BodyScannerBoundUserInterface : BoundUserInterface { [ViewVariables] private BodyScannerDisplay _display; [ViewVariables] private IEntity _entity; public BodyScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _display = new BodyScannerDisplay(this); _display.OnClose += Close; _display.OpenCentered(); } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (state is not BodyScannerUIState scannerState) { return; } if (!Owner.Owner.EntityManager.TryGetEntity(scannerState.Uid, out _entity)) { throw new ArgumentException($"Received an invalid entity with id {scannerState.Uid} for body scanner with id {Owner.Owner.Uid} at {Owner.Owner.Transform.MapPosition}"); } _display.UpdateDisplay(_entity); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing) { _display?.Dispose(); } } } }