using System.Numerics;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects.Components;
using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.Anomaly.Effects;
public sealed class TileAnomalySystem : EntitySystem
{
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ITileDefinitionManager _tiledef = default!;
[Dependency] private readonly TileSystem _tile = default!;
///
public override void Initialize()
{
SubscribeLocalEvent(OnSeverityChanged);
}
private void OnSeverityChanged(EntityUid uid, TileSpawnAnomalyComponent component, ref AnomalyStabilityChangedEvent args)
{
var xform = Transform(uid);
if (!_map.TryGetGrid(xform.GridUid, out var grid))
return;
var radius = component.SpawnRange * args.Stability;
var fleshTile = (ContentTileDefinition) _tiledef[component.FloorTileId];
var localpos = xform.Coordinates.Position;
var tilerefs = grid.GetLocalTilesIntersecting(
new Box2(localpos + new Vector2(-radius, -radius), localpos + new Vector2(radius, radius)));
foreach (var tileref in tilerefs)
{
if (!_random.Prob(component.SpawnChance))
continue;
_tile.ReplaceTile(tileref, fleshTile);
}
}
}