using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
namespace Content.Server.RandomAppearance;
[RegisterComponent]
[Access(typeof(RandomAppearanceSystem))]
public sealed partial class RandomAppearanceComponent : Component, ISerializationHooks
{
[DataField("spriteStates")]
public string[] SpriteStates = { "0", "1", "2", "3", "4" };
///
/// What appearance enum key should be set to the random sprite state?
///
[DataField("key", required: true)]
public string EnumKeyRaw = default!;
///
/// The actual enum after reflection.
///
public Enum? EnumKey;
void ISerializationHooks.AfterDeserialization()
{
if (IoCManager.Resolve().TryParseEnumReference(EnumKeyRaw, out var @enum))
{
EnumKey = @enum;
}
else
{
Logger.Error($"RandomAppearance enum key {EnumKeyRaw} could not be parsed!");
}
}
}