using Content.Server.Objectives.Systems; using Content.Shared.Ninja.Systems; namespace Content.Server.Objectives.Components; /// /// Requires that the player is a ninja and has called in a threat. /// [RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SharedSpaceNinjaSystem))] public sealed partial class TerrorConditionComponent : Component { /// /// Whether the comms console has been hacked /// [DataField("calledInThreat"), ViewVariables(VVAccess.ReadWrite)] public bool CalledInThreat; }