using Content.Server.Objectives.Systems; using Content.Shared.Whitelist; namespace Content.Server.Objectives.Components; /// /// Requires that the player's mind matches a whitelist. /// Typical use is checking for (antagonist) roles. /// [RegisterComponent, Access(typeof(RoleRequirementSystem))] public sealed partial class RoleRequirementComponent : Component { [DataField(required: true), ViewVariables(VVAccess.ReadWrite)] public EntityWhitelist Roles = new(); }