using Content.Server.Objectives.Systems;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
///
/// Requires that the player not have a certain job to have this objective.
///
[RegisterComponent, Access(typeof(NotJobRequirementSystem))]
public sealed partial class NotJobRequirementComponent : Component
{
///
/// ID of the job to ban from having this objective.
///
[DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer))]
public string Job = string.Empty;
}