using Content.Server.NPC.Systems;
namespace Content.Server.NPC.Components;
///
/// This is used for tracking entities stored in
///
[RegisterComponent, Access(typeof(NpcFactionSystem))]
public sealed partial class FactionExceptionTrackerComponent : Component
{
///
/// entities with that are tracking this entity.
///
[DataField("entities")]
public HashSet Entities = new();
}