namespace Content.Server.Explosion.Components { [RegisterComponent] public sealed partial class TriggerOnCollideComponent : Component { [DataField("fixtureID", required: true)] public string FixtureID = String.Empty; /// /// Doesn't trigger if the other colliding fixture is nonhard. /// [DataField("ignoreOtherNonHard")] public bool IgnoreOtherNonHard = true; } }