using Robust.Shared.GameObjects; using Robust.Shared.Map; namespace Content.Server.DeviceNetwork.Components { [RegisterComponent] public sealed partial class StationLimitedNetworkComponent : Component { /// /// The station id the device is limited to. /// [ViewVariables(VVAccess.ReadWrite)] public EntityUid? StationId; /// /// Whether the entity is allowed to receive packets from entities that are not tied to any station /// [DataField("allowNonStationPackets")] [ViewVariables(VVAccess.ReadWrite)] public bool AllowNonStationPackets = false; } }