using Content.Server.DeviceLinking.Components; using Content.Server.DeviceLinking.Events; using Content.Server.DeviceNetwork; using Content.Server.DeviceNetwork.Components; using Content.Server.DeviceNetwork.Systems; using Content.Shared.DeviceLinking; using Content.Shared.DeviceNetwork; namespace Content.Server.DeviceLinking.Systems; public sealed class DeviceLinkSystem : SharedDeviceLinkSystem { [Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnPacketReceived); } public override void Update(float frameTime) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var component)) { if (component.InvokeLimit < 1) { component.InvokeCounter = 0; continue; } if(component.InvokeCounter > 0) component.InvokeCounter--; } } #region Sending & Receiving public override void InvokePort(EntityUid uid, string port, NetworkPayload? data = null, DeviceLinkSourceComponent? sourceComponent = null) { if (!Resolve(uid, ref sourceComponent) || !sourceComponent.Outputs.TryGetValue(port, out var sinks)) return; foreach (var sinkUid in sinks) { if (!sourceComponent.LinkedPorts.TryGetValue(sinkUid, out var links)) continue; if (!TryComp(sinkUid, out var sinkComponent)) continue; foreach (var (source, sink) in links) { if (source != port) continue; if (sinkComponent.InvokeCounter > sinkComponent.InvokeLimit) { sinkComponent.InvokeCounter = 0; var args = new DeviceLinkOverloadedEvent(); RaiseLocalEvent(sinkUid, ref args); RemoveAllFromSink(sinkUid, sinkComponent); continue; } sinkComponent.InvokeCounter++; //Just skip using device networking if the source or the sink doesn't support it if (!HasComp(uid) || !TryComp(sinkUid, out var sinkNetworkComponent)) { var eventArgs = new SignalReceivedEvent(sink, uid); RaiseLocalEvent(sinkUid, ref eventArgs); continue; } var payload = new NetworkPayload() { [InvokedPort] = sink }; if (data != null) { //Prevent overriding the invoked port data.Remove(InvokedPort); foreach (var (key, value) in data) { payload.Add(key, value); } } // force using wireless network so things like atmos devices are able to send signals var network = (int) DeviceNetworkComponent.DeviceNetIdDefaults.Wireless; _deviceNetworkSystem.QueuePacket(uid, sinkNetworkComponent.Address, payload, sinkNetworkComponent.ReceiveFrequency, network); } } } /// /// Helper function that invokes a port with a high/low binary logic signal. /// public void SendSignal(EntityUid uid, string port, bool signal, DeviceLinkSourceComponent? comp = null) { var data = new NetworkPayload { [DeviceNetworkConstants.LogicState] = signal ? SignalState.High : SignalState.Low }; InvokePort(uid, port, data, comp); } /// /// Checks if the payload has a port defined and if the port is present on the sink. /// Raises a containing the payload when the check passes /// private void OnPacketReceived(EntityUid uid, DeviceLinkSinkComponent component, DeviceNetworkPacketEvent args) { if (!args.Data.TryGetValue(InvokedPort, out string? port) || !(component.Ports?.Contains(port) ?? false)) return; var eventArgs = new SignalReceivedEvent(port, args.Sender, args.Data); RaiseLocalEvent(uid, ref eventArgs); } #endregion }