using Content.Shared.Damage.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Damage.Components;
///
/// This component shows entity damage severity when it is examined by player.
///
[RegisterComponent]
public sealed partial class ExaminableDamageComponent : Component
{
[DataField("messages", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))]
public string? MessagesProtoId;
public ExaminableDamagePrototype? MessagesProto;
}