using Content.Shared.Damage.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.Damage.Components; /// /// This component shows entity damage severity when it is examined by player. /// [RegisterComponent] public sealed partial class ExaminableDamageComponent : Component { [DataField("messages", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))] public string? MessagesProtoId; public ExaminableDamagePrototype? MessagesProto; }