using Content.Client.Chat;
using Content.Client.Interfaces.Chat;
using Content.Client.UserInterface.Stylesheets;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Client.UserInterface
{
///
/// The status effects display on the right side of the screen.
///
public sealed class AlertsUI : Control
{
public const float ChatSeparation = 38f;
public GridContainer Grid { get; }
public AlertsUI()
{
LayoutContainer.SetGrowHorizontal(this, LayoutContainer.GrowDirection.Begin);
LayoutContainer.SetGrowVertical(this, LayoutContainer.GrowDirection.End);
LayoutContainer.SetAnchorTop(this, 0f);
LayoutContainer.SetAnchorRight(this, 1f);
LayoutContainer.SetAnchorBottom(this, 1f);
LayoutContainer.SetMarginBottom(this, -180);
LayoutContainer.SetMarginTop(this, 250);
LayoutContainer.SetMarginRight(this, -10);
var panelContainer = new PanelContainer
{
StyleClasses = {StyleNano.StyleClassTransparentBorderedWindowPanel},
HorizontalAlignment = HAlignment.Right,
VerticalAlignment = VAlignment.Top
};
AddChild(panelContainer);
Grid = new GridContainer
{
MaxGridHeight = 64,
ExpandBackwards = true
};
panelContainer.AddChild(Grid);
MinSize = (64, 64);
}
protected override void EnteredTree()
{
base.EnteredTree();
var _chatManager = IoCManager.Resolve();
_chatManager.OnChatBoxResized += OnChatResized;
OnChatResized(new ChatResizedEventArgs(ChatBox.InitialChatBottom));
}
protected override void ExitedTree()
{
base.ExitedTree();
var _chatManager = IoCManager.Resolve();
_chatManager.OnChatBoxResized -= OnChatResized;
}
private void OnChatResized(ChatResizedEventArgs chatResizedEventArgs)
{
// resize us to fit just below the chatbox
var _chatManager = IoCManager.Resolve();
if (_chatManager.CurrentChatBox != null)
{
LayoutContainer.SetMarginTop(this, chatResizedEventArgs.NewBottom + ChatSeparation);
}
else
{
LayoutContainer.SetMarginTop(this, 250);
}
}
// This makes no sense but I'm leaving it in place in case I break anything by removing it.
protected override void Resized()
{
// TODO: Can rework this once https://github.com/space-wizards/RobustToolbox/issues/1392 is done,
// this is here because there isn't currently a good way to allow the grid to adjust its height based
// on constraints, otherwise we would use anchors to lay it out
base.Resized();
Grid.MaxGridHeight = Height;
}
protected override void UIScaleChanged()
{
Grid.MaxGridHeight = Height;
base.UIScaleChanged();
}
}
}