using System;
using Content.Client.Chat;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
namespace Content.Client.Interfaces.Chat
{
public interface IChatManager
{
void Initialize();
void FrameUpdate(FrameEventArgs delta);
void SetChatBox(ChatBox chatBox);
void RemoveSpeechBubble(EntityUid entityUid, SpeechBubble bubble);
///
/// Current chat box control. This can be modified, so do not depend on saving a reference to this.
///
ChatBox? CurrentChatBox { get; }
///
/// Invoked when CurrentChatBox is resized (including after setting initial default size)
///
event Action? OnChatBoxResized;
}
}