using Content.Client.Items; using Content.Client.Radiation.UI; using Content.Shared.Radiation.Components; using Content.Shared.Radiation.Systems; using Robust.Client.GameObjects; using Robust.Client.Player; using Robust.Shared.GameStates; using Robust.Shared.Player; namespace Content.Client.Radiation.Systems; public sealed class GeigerSystem : SharedGeigerSystem { [Dependency] private readonly AudioSystem _audio = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnAttachedEntityChanged); SubscribeLocalEvent(OnHandleState); SubscribeLocalEvent(OnGetStatusMessage); } private void OnHandleState(EntityUid uid, GeigerComponent component, ref ComponentHandleState args) { if (args.Current is not GeigerComponentState state) return; UpdateGeigerSound(uid, state.IsEnabled, state.User, state.DangerLevel, false, component); component.CurrentRadiation = state.CurrentRadiation; component.DangerLevel = state.DangerLevel; component.IsEnabled = state.IsEnabled; component.User = state.User; component.UiUpdateNeeded = true; } private void OnGetStatusMessage(EntityUid uid, GeigerComponent component, ItemStatusCollectMessage args) { if (!component.ShowControl) return; args.Controls.Add(new GeigerItemControl(component)); } private void OnAttachedEntityChanged(PlayerAttachSysMessage ev) { // need to go for each component known to client // and update their geiger sound foreach (var geiger in EntityQuery()) { ForceUpdateGeigerSound(geiger.Owner, geiger); } } private void ForceUpdateGeigerSound(EntityUid uid, GeigerComponent? component = null) { if (!Resolve(uid, ref component)) return; UpdateGeigerSound(uid, component.IsEnabled, component.User, component.DangerLevel, true, component); } private void UpdateGeigerSound(EntityUid uid, bool isEnabled, EntityUid? user, GeigerDangerLevel dangerLevel, bool force = false, GeigerComponent? component = null) { if (!Resolve(uid, ref component)) return; // check if we even need to update sound if (!force && isEnabled == component.IsEnabled && user == component.User && dangerLevel == component.DangerLevel) { return; } component.Stream?.Stop(); if (!isEnabled || user == null) return; if (!component.Sounds.TryGetValue(dangerLevel, out var sounds)) return; // check that that local player controls entity that is holding geiger counter if (_playerManager.LocalPlayer == null) return; var attachedEnt = _playerManager.LocalPlayer.Session.AttachedEntity; if (attachedEnt != user) return; var sound = _audio.GetSound(sounds); var param = sounds.Params.WithLoop(true).WithVolume(-4f); component.Stream = _audio.Play(sound, Filter.Local(), uid, false, param); } }