using Content.Shared.Hands.Components; using Content.Shared.Inventory.Events; using Robust.Shared.GameObjects; namespace Content.Shared.Hands; public abstract class SharedHandVirtualItemSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnBeingEquippedAttempt); } private void OnBeingEquippedAttempt(EntityUid uid, HandVirtualItemComponent component, BeingEquippedAttemptEvent args) { args.Cancel(); } }