using Content.Shared.Hands; using Content.Shared.Interaction; using Content.Shared.Interaction.Events; using Content.Shared.Maps; using Content.Shared.Popups; using Content.Shared.Sound.Components; using Content.Shared.Throwing; using JetBrains.Annotations; using Robust.Shared.Map; using Robust.Shared.Network; using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Events; using Robust.Shared.Random; using Robust.Shared.Timing; namespace Content.Shared.Sound; /// /// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent /// [UsedImplicitly] public abstract class SharedEmitSoundSystem : EntitySystem { [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly INetManager _netMan = default!; [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly ITileDefinitionManager _tileDefMan = default!; [Dependency] protected readonly IRobustRandom Random = default!; [Dependency] private readonly SharedAudioSystem _audioSystem = default!; [Dependency] protected readonly SharedPopupSystem Popup = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnEmitSpawnOnInit); SubscribeLocalEvent(OnEmitSoundOnLand); SubscribeLocalEvent(OnEmitSoundOnUseInHand); SubscribeLocalEvent(OnEmitSoundOnThrown); SubscribeLocalEvent(OnEmitSoundOnActivateInWorld); SubscribeLocalEvent(OnEmitSoundOnPickup); SubscribeLocalEvent(OnEmitSoundOnDrop); SubscribeLocalEvent(OnEmitSoundOnCollide); } private void OnEmitSpawnOnInit(EntityUid uid, EmitSoundOnSpawnComponent component, ComponentInit args) { TryEmitSound(uid, component, predict: false); } private void OnEmitSoundOnLand(EntityUid uid, BaseEmitSoundComponent component, ref LandEvent args) { if (!TryComp(uid, out var xform) || !_mapManager.TryGetGrid(xform.GridUid, out var grid)) return; var tile = grid.GetTileRef(xform.Coordinates); // Handle maps being grids (we'll still emit the sound). if (xform.GridUid != xform.MapUid && tile.IsSpace(_tileDefMan)) return; // hand throwing not predicted sadly TryEmitSound(uid, component, args.User, false); } private void OnEmitSoundOnUseInHand(EntityUid uid, EmitSoundOnUseComponent component, UseInHandEvent args) { // Intentionally not checking whether the interaction has already been handled. TryEmitSound(uid, component, args.User); if (component.Handle) args.Handled = true; } private void OnEmitSoundOnThrown(EntityUid uid, BaseEmitSoundComponent component, ThrownEvent args) { TryEmitSound(uid, component, args.User, false); } private void OnEmitSoundOnActivateInWorld(EntityUid uid, EmitSoundOnActivateComponent component, ActivateInWorldEvent args) { // Intentionally not checking whether the interaction has already been handled. TryEmitSound(uid, component, args.User); if (component.Handle) args.Handled = true; } private void OnEmitSoundOnPickup(EntityUid uid, EmitSoundOnPickupComponent component, GotEquippedHandEvent args) { TryEmitSound(uid, component, args.User); } private void OnEmitSoundOnDrop(EntityUid uid, EmitSoundOnDropComponent component, DroppedEvent args) { TryEmitSound(uid, component, args.User); } protected void TryEmitSound(EntityUid uid, BaseEmitSoundComponent component, EntityUid? user=null, bool predict=true) { if (component.Sound == null) return; if (predict) { _audioSystem.PlayPredicted(component.Sound, uid, user); } else if (_netMan.IsServer) { // don't predict sounds that client couldn't have played already _audioSystem.PlayPvs(component.Sound, uid); } } private void OnEmitSoundOnCollide(EntityUid uid, EmitSoundOnCollideComponent component, ref StartCollideEvent args) { if (!args.OurFixture.Hard || !args.OtherFixture.Hard || !TryComp(uid, out var physics) || physics.LinearVelocity.Length < component.MinimumVelocity || _timing.CurTime < component.NextSound) { return; } component.NextSound = _timing.CurTime + EmitSoundOnCollideComponent.CollideCooldown; TryEmitSound(uid, component, predict: false); } }