using System.Numerics;
using JetBrains.Annotations;
using Robust.Shared.Player;
using Robust.Shared.Serialization;
namespace Content.Shared.Camera;
[UsedImplicitly]
public abstract class SharedCameraRecoilSystem : EntitySystem
{
///
/// Maximum rate of magnitude restore towards 0 kick.
///
private const float RestoreRateMax = 30f;
///
/// Minimum rate of magnitude restore towards 0 kick.
///
private const float RestoreRateMin = 0.1f;
///
/// Time in seconds since the last kick that lerps RestoreRateMin and RestoreRateMax
///
private const float RestoreRateRamp = 4f;
///
/// The maximum magnitude of the kick applied to the camera at any point.
///
protected const float KickMagnitudeMax = 1f;
[Dependency] private readonly SharedEyeSystem _eye = default!;
///
/// Applies explosion/recoil/etc kickback to the view of the entity.
///
///
/// If the entity is missing and/or ,
/// this call will have no effect. It is safe to call this function on any entity.
///
public abstract void KickCamera(EntityUid euid, Vector2 kickback, CameraRecoilComponent? component = null);
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
var query = AllEntityQuery();
while (query.MoveNext(out var uid, out var eye, out var recoil))
{
var magnitude = recoil.CurrentKick.Length();
if (magnitude <= 0.005f)
{
recoil.CurrentKick = Vector2.Zero;
_eye.SetOffset(uid, recoil.BaseOffset + recoil.CurrentKick, eye);
}
else // Continually restore camera to 0.
{
var normalized = recoil.CurrentKick.Normalized();
recoil.LastKickTime += frameTime;
var restoreRate = MathHelper.Lerp(RestoreRateMin, RestoreRateMax, Math.Min(1, recoil.LastKickTime / RestoreRateRamp));
var restore = normalized * restoreRate * frameTime;
var (x, y) = recoil.CurrentKick - restore;
if (Math.Sign(x) != Math.Sign(recoil.CurrentKick.X)) x = 0;
if (Math.Sign(y) != Math.Sign(recoil.CurrentKick.Y)) y = 0;
recoil.CurrentKick = new Vector2(x, y);
_eye.SetOffset(uid, recoil.BaseOffset + recoil.CurrentKick, eye);
}
}
}
}
[Serializable]
[NetSerializable]
public sealed class CameraKickEvent : EntityEventArgs
{
public readonly NetEntity NetEntity;
public readonly Vector2 Recoil;
public CameraKickEvent(NetEntity netEntity, Vector2 recoil)
{
Recoil = recoil;
NetEntity = netEntity;
}
}