using System.Linq;
using Content.Server.NPC.Components;
namespace Content.Server.NPC.Systems;
///
/// Prevents an NPC from attacking some entities from an enemy faction.
///
public sealed partial class NpcFactionSystem
{
private EntityQuery _exceptionQuery;
private EntityQuery _trackerQuery;
public void InitializeException()
{
_exceptionQuery = GetEntityQuery();
_trackerQuery = GetEntityQuery();
SubscribeLocalEvent(OnShutdown);
SubscribeLocalEvent(OnTrackerShutdown);
}
private void OnShutdown(EntityUid uid, FactionExceptionComponent component, ComponentShutdown args)
{
foreach (var ent in component.Hostiles)
{
if (!_trackerQuery.TryGetComponent(ent, out var trackerComponent))
continue;
trackerComponent.Entities.Remove(uid);
}
foreach (var ent in component.Ignored)
{
if (!_trackerQuery.TryGetComponent(ent, out var trackerComponent))
continue;
trackerComponent.Entities.Remove(uid);
}
}
private void OnTrackerShutdown(EntityUid uid, FactionExceptionTrackerComponent component, ComponentShutdown args)
{
foreach (var ent in component.Entities)
{
if (!_exceptionQuery.TryGetComponent(ent, out var exceptionComponent))
continue;
exceptionComponent.Ignored.Remove(uid);
exceptionComponent.Hostiles.Remove(uid);
}
}
///
/// Returns whether the entity from an enemy faction won't be attacked
///
public bool IsIgnored(EntityUid uid, EntityUid target, FactionExceptionComponent? comp = null)
{
if (!Resolve(uid, ref comp, false))
return false;
return comp.Ignored.Contains(target);
}
///
/// Returns the specific hostile entities for a given entity.
///
public IEnumerable GetHostiles(EntityUid uid, FactionExceptionComponent? comp = null)
{
if (!Resolve(uid, ref comp, false))
return Array.Empty();
return comp.Hostiles;
}
///
/// Prevents an entity from an enemy faction from being attacked
///
public void IgnoreEntity(EntityUid uid, EntityUid target, FactionExceptionComponent? comp = null)
{
comp ??= EnsureComp(uid);
comp.Ignored.Add(target);
EnsureComp(target).Entities.Add(uid);
}
///
/// Prevents a list of entities from an enemy faction from being attacked
///
public void IgnoreEntities(EntityUid uid, IEnumerable ignored, FactionExceptionComponent? comp = null)
{
comp ??= EnsureComp(uid);
foreach (var ignore in ignored)
{
IgnoreEntity(uid, ignore, comp);
}
}
///
/// Makes an entity always be considered hostile.
///
public void AggroEntity(EntityUid uid, EntityUid target, FactionExceptionComponent? comp = null)
{
comp ??= EnsureComp(uid);
comp.Hostiles.Add(target);
EnsureComp(target).Entities.Add(uid);
}
///
/// Makes an entity no longer be considered hostile, if it was.
/// Doesn't apply to regular faction hostilities.
///
public void DeAggroEntity(EntityUid uid, EntityUid target, FactionExceptionComponent? comp = null)
{
if (!Resolve(uid, ref comp, false))
return;
if (!comp.Hostiles.Remove(target) || !_trackerQuery.TryGetComponent(target, out var tracker))
return;
tracker.Entities.Remove(uid);
}
///
/// Makes a list of entities no longer be considered hostile, if it was.
/// Doesn't apply to regular faction hostilities.
///
public void AggroEntities(EntityUid uid, IEnumerable entities, FactionExceptionComponent? comp = null)
{
comp ??= EnsureComp(uid);
foreach (var ent in entities)
{
AggroEntity(uid, ent, comp);
}
}
}