using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Alert;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Mobs
{
///
/// Handles the icons on the right side of the screen.
/// Should only be used for player-controlled entities.
///
public abstract class SharedAlertsComponent : Component
{
private static readonly AlertState[] NO_ALERTS = new AlertState[0];
[Dependency]
protected readonly AlertManager AlertManager = default!;
public override string Name => "AlertsUI";
public override uint? NetID => ContentNetIDs.ALERTS;
[ViewVariables]
private Dictionary _alerts = new();
/// true iff an alert of the indicated alert category is currently showing
public bool IsShowingAlertCategory(AlertCategory alertCategory)
{
return IsShowingAlert(AlertKey.ForCategory(alertCategory));
}
/// true iff an alert of the indicated id is currently showing
public bool IsShowingAlert(AlertType alertType)
{
if (AlertManager.TryGet(alertType, out var alert))
{
return IsShowingAlert(alert.AlertKey);
}
Logger.DebugS("alert", "unknown alert type {0}", alertType);
return false;
}
/// true iff an alert of the indicated key is currently showing
protected bool IsShowingAlert(AlertKey alertKey)
{
return _alerts.ContainsKey(alertKey);
}
protected IEnumerable EnumerateAlertStates()
{
return _alerts.Values.Select(alertData => alertData.AlertState);
}
///
/// Invokes the alert's specified callback if there is one.
/// Not intended to be used on clientside.
///
protected void PerformAlertClickCallback(AlertPrototype alert, IEntity owner)
{
if (_alerts.TryGetValue(alert.AlertKey, out var alertStateCallback))
{
alertStateCallback.OnClickAlert?.Invoke(new ClickAlertEventArgs(owner, alert));
}
else
{
Logger.DebugS("alert", "player {0} attempted to invoke" +
" alert click for {1} but that alert is not currently" +
" showing", owner.Name, alert.AlertType);
}
}
///
/// Creates a new array containing all of the current alert states.
///
///
protected AlertState[] CreateAlertStatesArray()
{
if (_alerts.Count == 0) return NO_ALERTS;
var states = new AlertState[_alerts.Count];
// because I don't trust LINQ
var idx = 0;
foreach (var alertData in _alerts.Values)
{
states[idx++] = alertData.AlertState;
}
return states;
}
protected bool TryGetAlertState(AlertKey key, out AlertState alertState)
{
if (_alerts.TryGetValue(key, out var alertData))
{
alertState = alertData.AlertState;
return true;
}
alertState = default;
return false;
}
///
/// Replace the current active alerts with the specified alerts. Any
/// OnClickAlert callbacks on the active alerts will be erased.
///
protected void SetAlerts(AlertState[] alerts)
{
var newAlerts = new Dictionary();
foreach (var alertState in alerts)
{
if (AlertManager.TryDecode(alertState.AlertEncoded, out var alert))
{
newAlerts[alert.AlertKey] = new ClickableAlertState
{
AlertState = alertState
};
}
else
{
Logger.ErrorS("alert", "unrecognized encoded alert {0}", alertState.AlertEncoded);
}
}
_alerts = newAlerts;
}
///
/// Shows the alert. If the alert or another alert of the same category is already showing,
/// it will be updated / replaced with the specified values.
///
/// type of the alert to set
/// callback to invoke when ClickAlertMessage is received by the server
/// after being clicked by client. Has no effect when specified on the clientside.
/// severity, if supported by the alert
/// cooldown start and end, if null there will be no cooldown (and it will
/// be erased if there is currently a cooldown for the alert)
public void ShowAlert(AlertType alertType, short? severity = null, OnClickAlert onClickAlert = null,
ValueTuple? cooldown = null)
{
if (AlertManager.TryGetWithEncoded(alertType, out var alert, out var encoded))
{
if (_alerts.TryGetValue(alert.AlertKey, out var alertStateCallback) &&
alertStateCallback.AlertState.AlertEncoded == encoded &&
alertStateCallback.AlertState.Severity == severity && alertStateCallback.AlertState.Cooldown == cooldown)
{
alertStateCallback.OnClickAlert = onClickAlert;
return;
}
_alerts[alert.AlertKey] = new ClickableAlertState
{
AlertState = new AlertState
{Cooldown = cooldown, AlertEncoded = encoded, Severity = severity},
OnClickAlert = onClickAlert
};
Dirty();
}
else
{
Logger.ErrorS("alert", "Unable to show alert {0}, please ensure this alertType has" +
" a corresponding YML alert prototype",
alertType);
}
}
///
/// Clear the alert with the given category, if one is currently showing.
///
public void ClearAlertCategory(AlertCategory category)
{
var key = AlertKey.ForCategory(category);
if (!_alerts.Remove(key))
{
return;
}
AfterClearAlert();
Dirty();
}
///
/// Clear the alert of the given type if it is currently showing.
///
public void ClearAlert(AlertType alertType)
{
if (AlertManager.TryGet(alertType, out var alert))
{
if (!_alerts.Remove(alert.AlertKey))
{
return;
}
AfterClearAlert();
Dirty();
}
else
{
Logger.ErrorS("alert", "unable to clear alert, unknown alertType {0}", alertType);
}
}
///
/// Invoked after clearing an alert prior to dirtying the control
///
protected virtual void AfterClearAlert() { }
}
[Serializable, NetSerializable]
public class AlertsComponentState : ComponentState
{
public AlertState[] Alerts;
public AlertsComponentState(AlertState[] alerts) : base(ContentNetIDs.ALERTS)
{
Alerts = alerts;
}
}
///
/// A message that calls the click interaction on a alert
///
[Serializable, NetSerializable]
public class ClickAlertMessage : ComponentMessage
{
public readonly byte EncodedAlert;
public ClickAlertMessage(byte encodedAlert)
{
Directed = true;
EncodedAlert = encodedAlert;
}
}
[Serializable, NetSerializable]
public struct AlertState
{
public byte AlertEncoded;
public short? Severity;
public ValueTuple? Cooldown;
}
public struct ClickableAlertState
{
public AlertState AlertState;
public OnClickAlert OnClickAlert;
}
public delegate void OnClickAlert(ClickAlertEventArgs args);
public class ClickAlertEventArgs : EventArgs
{
///
/// Player clicking the alert
///
public readonly IEntity Player;
///
/// Alert that was clicked
///
public readonly AlertPrototype Alert;
public ClickAlertEventArgs(IEntity player, AlertPrototype alert)
{
Player = player;
Alert = alert;
}
}
}