#nullable enable
using Content.Server.GameObjects.Components.Medical;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Mobs
{
///
/// Stores a on a mob.
///
[RegisterComponent]
public class MindComponent : Component, IExamine
{
private bool _showExamineInfo;
///
public override string Name => "Mind";
///
/// The mind controlling this mob. Can be null.
///
[ViewVariables]
public Mind? Mind { get; private set; }
///
/// True if we have a mind, false otherwise.
///
[ViewVariables]
public bool HasMind => Mind != null;
///
/// Whether examining should show information about the mind or not.
///
[ViewVariables(VVAccess.ReadWrite)]
public bool ShowExamineInfo
{
get => _showExamineInfo;
set => _showExamineInfo = value;
}
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.GetUIOrNull(SharedAcceptCloningComponent.AcceptCloningUiKey.Key);
public override void Initialize()
{
base.Initialize();
Owner.EntityManager.EventBus.SubscribeEvent(
EventSource.Local, this,
HandleCloningStartedMessage);
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiAcceptCloningMessage;
}
}
private void HandleCloningStartedMessage(CloningPodComponent.CloningStartedMessage ev)
{
if (ev.CapturedMind == Mind)
{
UserInterface?.Open(Mind.Session);
}
}
private void OnUiAcceptCloningMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Message is not SharedAcceptCloningComponent.UiButtonPressedMessage) return;
if (Mind != null)
{
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new GhostComponent.GhostReturnMessage(Mind));
}
}
public override void OnRemove()
{
base.OnRemove();
Owner.EntityManager.EventBus.UnsubscribeEvent(EventSource.Local, this);
if (UserInterface != null) UserInterface.OnReceiveMessage -= OnUiAcceptCloningMessage;
}
///
/// Don't call this unless you know what the hell you're doing.
/// Use instead.
/// If that doesn't cover it, make something to cover it.
///
public void InternalEjectMind()
{
Mind = null;
}
///
/// Don't call this unless you know what the hell you're doing.
/// Use instead.
/// If that doesn't cover it, make something to cover it.
///
public void InternalAssignMind(Mind value)
{
Mind = value;
}
protected override void Shutdown()
{
base.Shutdown();
if (HasMind)
{
var visiting = Mind?.VisitingEntity;
if (visiting != null)
{
if (visiting.TryGetComponent(out GhostComponent? ghost))
{
ghost.CanReturnToBody = false;
}
Mind!.TransferTo(visiting);
}
else
{
var spawnPosition = Owner.Transform.Coordinates;
Owner.SpawnTimer(0, () =>
{
// Async this so that we don't throw if the grid we're on is being deleted.
var mapMan = IoCManager.Resolve();
var gridId = spawnPosition.GetGridId(Owner.EntityManager);
if (gridId == GridId.Invalid || !mapMan.GridExists(gridId))
{
spawnPosition = IoCManager.Resolve().GetObserverSpawnPoint();
}
var ghost = Owner.EntityManager.SpawnEntity("MobObserver", spawnPosition);
var ghostComponent = ghost.GetComponent();
ghostComponent.CanReturnToBody = false;
if (Mind != null)
{
ghost.Name = Mind.CharacterName;
Mind.TransferTo(ghost);
}
});
}
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _showExamineInfo, "show_examine_info", false);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (!ShowExamineInfo || !inDetailsRange)
{
return;
}
var dead =
Owner.TryGetComponent(out var state) &&
state.IsDead();
if (!HasMind)
{
var aliveText =
$"[color=red]{Loc.GetString("{0:They} {0:are} totally catatonic. The stresses of life in deep-space must have been too much for {0:them}. Any recovery is unlikely.", Owner)}[/color]";
var deadText = $"[color=purple]{Loc.GetString("{0:Their} soul has departed.", Owner)}[/color]";
message.AddMarkup(dead ? deadText : aliveText);
}
else if (Mind?.Session == null)
{
if (dead) return;
var text =
$"[color=yellow]{Loc.GetString("{0:They} {0:have} a blank, absent-minded stare and appears completely unresponsive to anything. {0:They} may snap out of it soon.", Owner)}[/color]";
message.AddMarkup(text);
}
}
}
}