using Content.Shared.GameObjects.Components.Mobs; using Content.Shared.GameObjects.Components.Mobs.State; using Robust.Client.GameObjects; using Robust.Shared.Interfaces.GameObjects; namespace Content.Client.GameObjects.Components.Mobs.State { public class NormalMobState : SharedNormalMobState { public override void EnterState(IEntity entity) { base.EnterState(entity); if (entity.TryGetComponent(out AppearanceComponent appearance)) { appearance.SetData(DamageStateVisuals.State, DamageState.Alive); } } } }