using Content.Shared.Trigger; using JetBrains.Annotations; using Robust.Client.Animations; using Robust.Client.GameObjects; using Robust.Shared.Audio; using Robust.Shared.Serialization; namespace Content.Client.Trigger { [UsedImplicitly] public sealed class TimerTriggerVisualizer : AppearanceVisualizer, ISerializationHooks { private const string AnimationKey = "priming_animation"; [DataField("countdown_sound")] private SoundSpecifier? _countdownSound; private Animation PrimingAnimation = default!; void ISerializationHooks.AfterDeserialization() { PrimingAnimation = new Animation { Length = TimeSpan.MaxValue }; { var flick = new AnimationTrackSpriteFlick(); PrimingAnimation.AnimationTracks.Add(flick); flick.LayerKey = TriggerVisualLayers.Base; flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("primed", 0f)); if (_countdownSound != null) { var sound = new AnimationTrackPlaySound(); PrimingAnimation.AnimationTracks.Add(sound); sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(_countdownSound.GetSound(), 0)); } } } [Obsolete("Subscribe to your component being initialised instead.")] public override void InitializeEntity(EntityUid entity) { IoCManager.Resolve().EnsureComponent(entity); } [Obsolete("Subscribe to AppearanceChangeEvent instead.")] public override void OnChangeData(AppearanceComponent component) { var entMan = IoCManager.Resolve(); var sprite = entMan.GetComponent(component.Owner); var animPlayer = entMan.GetComponent(component.Owner); if (!component.TryGetData(TriggerVisuals.VisualState, out TriggerVisualState state)) { state = TriggerVisualState.Unprimed; } switch (state) { case TriggerVisualState.Primed: if (!animPlayer.HasRunningAnimation(AnimationKey)) { animPlayer.Play(PrimingAnimation, AnimationKey); } break; case TriggerVisualState.Unprimed: sprite.LayerSetState(0, "icon"); break; default: throw new ArgumentOutOfRangeException(); } } } public enum TriggerVisualLayers : byte { Base } }