using Content.Shared.Conveyor; using Content.Shared.Recycling; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.Recycling { [UsedImplicitly] public sealed class RecyclerVisualizer : AppearanceVisualizer { [DataField("state_on")] private string _stateOn = "grinder-o1"; [DataField("state_off")] private string _stateOff = "grinder-o0"; [Obsolete("Subscribe to your component being initialised instead.")] public override void InitializeEntity(EntityUid entity) { base.InitializeEntity(entity); var entMan = IoCManager.Resolve(); if (!entMan.TryGetComponent(entity, out SpriteComponent? sprite) || !entMan.TryGetComponent(entity, out AppearanceComponent? appearance)) { return; } UpdateAppearance(appearance, sprite); } [Obsolete("Subscribe to AppearanceChangeEvent instead.")] public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); var entities = IoCManager.Resolve(); if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite)) { return; } UpdateAppearance(component, sprite); } private void UpdateAppearance(AppearanceComponent component, SpriteComponent sprite) { var state = _stateOff; if (component.TryGetData(ConveyorVisuals.State, out ConveyorState conveyorState) && conveyorState != ConveyorState.Off) { state = _stateOn; } if (component.TryGetData(RecyclerVisuals.Bloody, out bool bloody) && bloody) { state += "bld"; } sprite.LayerSetState(RecyclerVisualLayers.Main, state); } } public enum RecyclerVisualLayers : byte { Main } }