using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Items { [Serializable, NetSerializable] public class ItemComponentState : ComponentState { public string EquippedPrefix { get; set; } public override uint NetID => ContentNetIDs.ITEM; public ItemComponentState(string equippedPrefix) { EquippedPrefix = equippedPrefix; } } }