using System;
using System.Collections.Generic;
using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Chemistry
{
public class SharedSolutionComponent : Component
{
public override string Name => "Solution";
///
public sealed override uint? NetID => ContentNetIDs.SOLUTION;
[Serializable, NetSerializable]
public class SolutionComponentState : ComponentState
{
public override uint NetID => ContentNetIDs.SOLUTION;
public SolutionComponentState() { }
}
///
public override ComponentState GetComponentState()
{
return new SolutionComponentState();
}
///
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if(curState == null)
return;
var compState = (SolutionComponentState)curState;
//TODO: Make me work!
}
}
}