using System.Numerics; using Robust.Shared.Serialization; namespace Content.Shared.Movement.Components; /// /// Declares that an entity has started to waddle like a duck/clown. /// /// The newly be-waddled. [Serializable, NetSerializable] public sealed class StartedWaddlingEvent(NetEntity entity) : EntityEventArgs { public NetEntity Entity = entity; } /// /// Declares that an entity has stopped waddling like a duck/clown. /// /// The former waddle-er. [Serializable, NetSerializable] public sealed class StoppedWaddlingEvent(NetEntity entity) : EntityEventArgs { public NetEntity Entity = entity; } /// /// Defines something as having a waddle animation when it moves. /// [RegisterComponent, AutoGenerateComponentState] public sealed partial class WaddleAnimationComponent : Component { /// /// What's the name of this animation? Make sure it's unique so it can play along side other animations. /// This prevents someone accidentally causing two identical waddling effects to play on someone at the same time. /// [DataField] public string KeyName = "Waddle"; /// /// How high should they hop during the waddle? Higher hop = more energy. /// [DataField, AutoNetworkedField] public Vector2 HopIntensity = new(0, 0.25f); /// /// How far should they rock backward and forward during the waddle? /// Each step will alternate between this being a positive and negative rotation. More rock = more scary. /// [DataField, AutoNetworkedField] public float TumbleIntensity = 20.0f; /// /// How long should a complete step take? Less time = more chaos. /// [DataField, AutoNetworkedField] public float AnimationLength = 0.66f; /// /// How much shorter should the animation be when running? /// [DataField, AutoNetworkedField] public float RunAnimationLengthMultiplier = 0.568f; /// /// Stores which step we made last, so if someone cancels out of the animation mid-step then restarts it looks more natural. /// public bool LastStep; /// /// Stores if we're currently waddling so we can start/stop as appropriate and can tell other systems our state. /// [AutoNetworkedField] public bool IsCurrentlyWaddling; }