using Content.Shared.DragDrop;
using Content.Shared.Emoting;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost
{
///
/// System for the .
/// Prevents ghosts from interacting when is false.
///
public abstract class SharedGhostSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnAttempt);
SubscribeLocalEvent(OnAttempt);
SubscribeLocalEvent(OnAttempt);
SubscribeLocalEvent(OnAttempt);
SubscribeLocalEvent(OnAttempt);
}
private void OnAttempt(EntityUid uid, SharedGhostComponent component, CancellableEntityEventArgs args)
{
if (!component.CanGhostInteract)
args.Cancel();
}
public void SetCanReturnToBody(SharedGhostComponent component, bool value)
{
component.CanReturnToBody = value;
}
}
///
/// A client to server request to get places a ghost can warp to.
/// Response is sent via
///
[Serializable, NetSerializable]
public sealed class GhostWarpsRequestEvent : EntityEventArgs
{
}
///
/// A server to client response for a .
/// Contains players, and locations a ghost can warp to
///
[Serializable, NetSerializable]
public sealed class GhostWarpsResponseEvent : EntityEventArgs
{
public GhostWarpsResponseEvent(List locations, Dictionary players)
{
Locations = locations;
Players = players;
}
///
/// A list of location names that can be warped to.
///
public List Locations { get; }
///
/// A dictionary containing the entity id, and name of players that can be warped to.
///
public Dictionary Players { get; }
}
///
/// A client to server request for their ghost to be warped to a location
///
[Serializable, NetSerializable]
public sealed class GhostWarpToLocationRequestEvent : EntityEventArgs
{
///
/// The location name to warp to.
///
public string Name { get; }
public GhostWarpToLocationRequestEvent(string locationName)
{
Name = locationName;
}
}
///
/// A client to server request for their ghost to be warped to an entity
///
[Serializable, NetSerializable]
public sealed class GhostWarpToTargetRequestEvent : EntityEventArgs
{
public EntityUid Target { get; }
public GhostWarpToTargetRequestEvent(EntityUid target)
{
Target = target;
}
}
///
/// A client to server request for their ghost to return to body
///
[Serializable, NetSerializable]
public sealed class GhostReturnToBodyRequest : EntityEventArgs
{
}
///
/// A server to client update with the available ghost role count
///
[Serializable, NetSerializable]
public sealed class GhostUpdateGhostRoleCountEvent : EntityEventArgs
{
public int AvailableGhostRoles { get; }
public GhostUpdateGhostRoleCountEvent(int availableGhostRoleCount)
{
AvailableGhostRoles = availableGhostRoleCount;
}
}
}