using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared.Cargo.Components { [NetworkedComponent()] public abstract class SharedCargoOrderDatabaseComponent : Component { } [NetSerializable, Serializable] public sealed class CargoOrderDatabaseState : ComponentState { public readonly List? Orders; public CargoOrderDatabaseState(List? orders) { Orders = orders; } } }