using Content.Server.AI.Utility.Considerations; using Content.Server.AI.WorldState; using Content.Server.Cargo; using Content.Server.Chat; using Content.Server.GameTicking; using Content.Server.Interfaces; using Content.Server.Interfaces.Chat; using Content.Server.Interfaces.GameTicking; using Content.Server.Interfaces.PDA; using Content.Server.PDA; using Content.Server.Preferences; using Content.Server.Sandbox; using Content.Server.Utility; using Content.Shared.Interfaces; using Content.Shared.Kitchen; using Robust.Shared.IoC; using Content.Server.GameObjects.Components.NodeContainer.NodeGroups; using Content.Server.GameObjects.Components.Power.PowerNetComponents; namespace Content.Server { internal static class ServerContentIoC { public static void Register() { IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); } } }