using System.Collections.Generic; using System.Threading.Tasks; using Content.Shared.Preferences; using Robust.Server.Interfaces.Player; namespace Content.Server.Interfaces { public interface IServerPreferencesManager { void FinishInit(); void OnClientConnected(IPlayerSession session); Task GetPreferencesAsync(string username); Task>> GetSelectedProfilesForPlayersAsync(List usernames); void StartInit(); } }