using Content.Server.Atmos; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Server.GameObjects.Components.Atmos { [RegisterComponent] public class GasMixtureComponent : Component { public override string Name => "GasMixture"; public GasMixture GasMixture { get; set; } = new GasMixture(); public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(this, x => GasMixture.Volume, "volume", 0f); } } }