using Content.Server.AI.WorldState; using Content.Server.AI.WorldState.States; using Content.Server.GameObjects.Components.Weapon.Melee; namespace Content.Server.AI.Utility.Considerations.Combat.Melee { public sealed class CanUnarmedCombatCon : Consideration { protected override float GetScore(Blackboard context) { return context.GetState().GetValue().HasComponent() ? 1.0f : 0.0f; } } }