using Content.Shared.Damage.Prototypes; using Content.Shared.StatusIcon; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Overlays; /// /// This component allows you to see health bars above damageable mobs. /// [RegisterComponent, NetworkedComponent] [AutoGenerateComponentState(true)] public sealed partial class ShowHealthBarsComponent : Component { /// /// Displays health bars of the damage containers. /// [DataField] [AutoNetworkedField] public List> DamageContainers = new() { "Biological" }; [DataField] public ProtoId? HealthStatusIcon = "HealthIconFine"; }