using Robust.Shared.GameStates;
namespace Content.Shared.Labels.Components;
///
/// Makes entities have a label in their name. Labels are normally given by
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LabelComponent : Component
{
///
/// Current text on the label. If set before map init, during map init this string will be localized.
/// This permits localized preset labels with fallback to the text written on the label.
///
[DataField, AutoNetworkedField]
public string? CurrentLabel { get; set; }
}