using Robust.Shared.Audio; using Robust.Shared.Prototypes; namespace Content.Server.Announcements; /// /// Used for any announcements on the start of a round. /// [Prototype("roundAnnouncement")] public sealed partial class RoundAnnouncementPrototype : IPrototype { [IdDataField] public string ID { get; private set; } = default!; [DataField("sound")] public SoundSpecifier? Sound; [DataField("message")] public string? Message; }