using Content.Shared.Containers.ItemSlots; using Content.Shared.Nuke; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Client.UserInterface; namespace Content.Client.Nuke { [UsedImplicitly] public sealed class NukeBoundUserInterface : BoundUserInterface { [ViewVariables] private NukeMenu? _menu; public NukeBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { } protected override void Open() { _menu = this.CreateWindow(); _menu.OnKeypadButtonPressed += i => { SendMessage(new NukeKeypadMessage(i)); }; _menu.OnEnterButtonPressed += () => { SendMessage(new NukeKeypadEnterMessage()); }; _menu.OnClearButtonPressed += () => { SendMessage(new NukeKeypadClearMessage()); }; _menu.EjectButton.OnPressed += _ => { SendMessage(new ItemSlotButtonPressedEvent(SharedNukeComponent.NukeDiskSlotId)); }; _menu.AnchorButton.OnPressed += _ => { SendMessage(new NukeAnchorMessage()); }; _menu.ArmButton.OnPressed += _ => { SendMessage(new NukeArmedMessage()); }; } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (_menu == null) return; switch (state) { case NukeUiState msg: _menu.UpdateState(msg); break; } } } }