using Content.Shared.Mining.Components;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client.Mining;
///
/// This handles the lifetime of the for a given entity.
///
public sealed class MiningOverlaySystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
private MiningOverlay _overlay = default!;
///
public override void Initialize()
{
SubscribeLocalEvent(OnInit);
SubscribeLocalEvent(OnShutdown);
SubscribeLocalEvent(OnPlayerAttached);
SubscribeLocalEvent(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(Entity ent, ref LocalPlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(Entity ent, ref LocalPlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
private void OnInit(Entity ent, ref ComponentInit args)
{
if (_player.LocalEntity == ent)
{
_overlayMan.AddOverlay(_overlay);
}
}
private void OnShutdown(Entity ent, ref ComponentShutdown args)
{
if (_player.LocalEntity == ent)
{
_overlayMan.RemoveOverlay(_overlay);
}
}
}